Russo's Scopa

Play The Wizards Return: Russo's Scopa | Disney--Games.com
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About Russo's Scopa Game

  • Game Type
    Flash
  • Requirements
    NuMuKi Browser
  • Supported Devices
    Desktop
  • Game Resolution
    750 x 500
  • Published Date
  • Play Count
    39410
  • Vote Count
    699
  • Rating
    94%

Scopa is quite an interesting Italian card game. Its tradition goes way back for an Italian family like the Russos. But in the Russo's Scopa Game, the main competition is actually Alex's evil clone. And let us tell you one more thing: the playing cards are enchanted. Can you defeat the evil Alex in this fantastic game of untraditional Scopa game? Pick your cards and scream "SCOPA"!

An Italian cousin comes to visit his American relatives. While on the visit, he wants to teach all of the Russos the old game of traditional Scopa. And an enchanted Scopa, none the less. Everything is good until the bad Alex catches everyone in a charm bracelet. There are not only the members of the Russo family but the friends and the entire world. Good Alex has to save the members of the family by releasing them one by one. But she can't do this without your help. 

How to play the enchanted Scopa

The good Alex needs to score a maximum of 13 points in the magical Scopa to free the people she cares about and the entire world at the end. To do this is quite simple, but it requires a great deal of luck. Match the cards in your hand to the ones on the table to collect them. You can also match a card in your hand to a sum of the values found on the table. 

Remove all of the cards that are displayed to achieve a SCOPA. The cards that have good or bad Alex on them are quite helpful. Place one of them on the table, and they will help you get all of the cards off the table. Whenever you score a SCOPA or win a round of SCOPA, you will free one of Alex's relatives. 

Save all your captive Friends!

Be careful and do not let bad Alex score a SCOPA. If she does this, she will place the last freed member of the family back into the captivity. If there is no matching available, on your turn, you must place a card on the table. At the end of the game, the one that collects most of the points will win the game. The maximum possible is of 13 points. Try to achieve as many points as you can. 

The rule to count the points is quite straight forward. One point will go to the wizard that has the majority of the cards. Another one will go to the one that captures the most Suite of Spells cards in a row. Each SCOPA values another point, just as the Seven of Spells. And the last point will go to the wizard that has the highest headcount.

Pick up your cards and save the people you care about. Let's see who will be the first to win a SCOPA.

If you enjoy playing Russo's Scopa, you might be excited to find out that there are 14 more Wizards of Waverly Place games you can try! The most popular is Journey to the Cave of Darkness, and the most recently added is Zombies on the 13th Floor